360º Under the Sea
Driven by a curiosity about emerging AR and VR platforms, I set out to explore whether traditional frame-by-frame animation could be adapted to a 360º environment. This project is the result of that creative and technical experiment.
The Process
360° video is typically captured in a flat format known as equirectangular projection. Animating directly on this surface is technically possible but extremely inefficient and unintuitive. To solve this, I leveraged a cube map format, which unwraps the 360° space into six square faces—essentially turning a sphere into a box. I animated directly onto this cube map, then converted each frame into an equirectangular projection. By stitching the converted frames back together I was able to create a unique VR experience using traditional frame-by-frame animation techniques.
From Cube to Equirectangular Mapping
Background | FINAL RENDER
EARLY Animation Test

Other works

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